The Goopy Ghost of Halloween scares up fun from a tent of treats displayed at 40% of viewport width.
May 2019 by V. R. Duin

SCARING UP FUN FOR CHILDREN

There, in the kitchen corner,
slept a goopy, droopy ghost
and their treats from Halloween
were sadly gone — almost!
(The Goopy Ghost of Halloween)

How goop-filled haunts stir up fun for children, creaking coffins draw tweens and hulks trolling The Conjuring or The Conjuring 2 make adults want haunts and scares.

In Focus? Strange images lurk in smart phones. Thrilling tricks drive friends to action. Everyone wants to make sense of something surfacing in a photo that does not belong there. Do eyes play tricks?


Playing it Cool? Sounds are crucial. Whose phone is ringing? Is a phone ringing? Is it wishful thinking? Some people hear sounds; others do not. Can voices be internal? It may not be clear what is making them.


Three's Company? The comfort of other people brightens the darkest corners of creeped-out minds. Ghosts send strong messages. No costs are involved when folks band together to find solutions.


Mind of a Chef? What is that smell? Does everyone smell it? Can a sensory experience link the present to the past? What memories does it invoke? Can it be imitated? By what? By whom? Is anyone pinching their nose?


Hide and Seek? Blindfolds allow experiments with the senses of touch, smell and hearing. While not seeing, observations, perceptions and outside opinions boost remaining senses. Can anyone identify the source of scents?


In the Fold? Who prefers skimpy recaps? There are no spoilers to diminish the thrill of pumpkin-goop haunts. Children and adults want to experience the twists and turns of Goopy's spirited antics from beginning to end.


Sidekick? The Goopy Ghost is not interested in scaring people. He scares up creativity, independence, associations and self-esteem. Goopy works for the greater good of his friends. His readers become sharp-witted intellectuals.


Manifest Destiny? Temporary, fleeting, brief encounters have priceless benefit, impact and worth. Sightings, scares and sensational haunts provide unforgettable lessons and endless possibilities for thought analysis.

Make Adults Want Haunts and Scares

Day Tripping? Halloween Horror Nights in Orlando Florida offer pop-up amusement park attractions. Hair-raising moments draw crowds. Friends get separated for monstrous attention. Moonshine may help lost heads regroup.


Me and my Shadow? Ghosts look like people. There seems to be a natural connection between departed souls and the living. Ghosts provide imaginary friendships, fill voids, complete longings and explain mysterious happenings.


Great Shapes? Ghosts don't need form or substance. They augment abstract thinking skills for a lifetime of inquiry and problem-solving. Solid real-world winners carry off bounty with intelligence. Brawn fades.


Growth Plan? Without advertising or promotion, other-worldly and attention-getting ghosts bring people together. The effort is minimal. Word-of-mouth communication spreads when someone sees, feels or hears a ghost.


Musty? Unlike creepy decorations of good times long past, sounds cannot be thrown away. Dim lights go out. Eeriness awakens in the darkness. Ghosts invite people to cope with fears and face hardships together.


Wonderland? The rare Ghost Sighting screams for attention. Possessed haunts earn tour admission fees. Owners get rich making movies or building fancy escape room themes around their dream-like residents.


Jewelry Box? Some ghosts limit the sale potential for homes or workplaces. Realtor.com delivered discount findings in their 2013 Haunted Housing Report: 62 Percent of Respondents Open to Purchasing a Haunted Home.


Programmed Fright? Films and fictional stories for adults generally are created for scares. This is good for adult entertainment. For children, the tone must be far different. Fortunately, ghosts are very accommodating.


Rustic Retreat? Haunts offer opportunities. Hosts made good money with ghastly visitors and scares in The Conjuring or The Conjuring 2, produced by Warner Bros. Entertainment Inc. Imagine the possibilities for tomfoolery.

Goop-Filled Haunts

Funny Business? The presence of alarming ghosts may be bad for business. Access-control technologies, such as facial recognition or fingerprint scanners may not detect them. Security is not a concern with any good ghost.


Free Range? Goopy makes quick appearances and disappearances. Readers wear ghost-detector caps to separate the real from the fantastical. Hypotheses and insights evolve after each fast-paced reading and learning adventure.


Cold Calling? Everyone loves to witness the events inside Goopy's haunts. It is not necessary to put up with sleepless, terror-filled nights. His dancing objects, funny noises and friendly sightings are pleasurable.


Middle Ground? Some sounds invite inspection. Others scare folks away. There are a lot of cool sounds to play from phones. An artful selection should not signal cops to push aside the cobwebs and break down the doors.


Perfect World? Ghosts work for free. They focus on one real thing or special individual. Adult blood curdles with The Conjuring and The Conjuring 2. Kids wrap their heads around Goopy's adrenaline rushes.


House Party? Property values improve when Goopy arrives. His goo is a distinguishing hallmark. Price reductions may accompany spine-tingling ghosts. There may be selling costs to clear the scenes left in their wake.


Top Flight? Children invent exciting uses for pumpkin goop. Goopy's natural essence is safe. Nothing bad accompanies his visits. He teaches disciplined awareness for chores, teamwork and keeping on task.


Going Places? Who doesn't want to join daring adventures in cooperative living? There is nothing boring about sharing clever experiences. After children go to bed, adults can fire up scary stuff for spine-chilling haunts.